

WARNING: Previously saved Level files will not be compatible with v1.Add Height Map Settings, Hydraulic Erosion Settings, Forest Settings, and Water Settings all to TerrainMapGenerator prefab.Add Level of Detail setting to terrain mesh.Run chunk generation in a separate thread to improve performance.
Unity 3d terrain generator#
Add multiple layers of noise in Height Map Generator.Add OpenSimplex noise as well as Perlin noise for terrain generation.Remove "Normalize Local" option and just normalize all terrain chunks globally.Add view range for terrain chunk objects as well as forest objects.Add options for more non-uniform terrain generation.Add option to generate terrain chunks in a grid.In addition to the terrain tool, the project takes advantage of Unity’s standard assets to add water and speed tree assets to the scene. Add option to change terrain chunk width at powers of 2 This project covers the basics of Unity’s Terrain tool, the project demonstrates sculpting terrains, painting textures, adding trees and models, as well as details such as grass.The WaterManager provides the time offset to the Water shader so that the same wave equation may be accessed by script. Added WaterManager script, which is attached to the Water mesh and used to synchronize waves produced using the sample Water shader.Fixed sample models imported from Blender.Saved terrains can be loading by selecting a name and clicking "Load".

Unity 3d terrain install#
